Day 2: The Deceased #inktober D&D Map

Today is Tuesday the 2nd of October and our theme for #inktober is ‘deceased‘. If you’re unfamiliar with #inktober then it is a daily drive to try and be creative in any way possible: ink, paint, pencil, CGI, clay, animation etc etc. If you missed my Day 1 of #Inktober, follow the link, however the … Read more

Day 1: The Chasm #inktober D&D Map

So I was convinced to take part in this years #inktober, focusing on my passion for drawing Dungeons and Dragons maps. #inktober is defined by DigitalArtsOnline as It’s that time of year again when everyone is encouraged to pick up a pen in the name of Inktober, the month-long challenge where artists post one ink-drawn work for each … Read more

Map: Lindenbrook’s Book and Scroll Shop

Lindenbrooks Map

Long before Cora Lindenbrook acquired the deeds to what became her legendary Book & Scroll store, it was the humble abode of the stone half-giant Frumalog. Everyone in the realm knows of the superb wares of the Lindenbrook store, although that’s at least what Cora the halfling would have you believe. Rows of heavy old … Read more

Map: The Iron Hold Prison

Built with 4 foot thick stone walls and barred windows high in the ceiling, Lord Draimont’s Iron Hold prison held up to 40 inmates captive in cramped desperate conditions. During a freak unnatural storm, several masked sorcerers destroyed the western wall to the cells, entered the prison and lead a mass prison break. 30 prisoners fled Iron Hold into the dark electrical storm and disappeared without trace. These prisoners ranged from murders, dark warlocks and spies of the empire.

Can a DM tell players that a room’s unimportant?

DMs often create monasteries, mansions and mines that are realistic, but this often lead players into thinking every room is equally as important and must be searched floor to ceiling. This leads to time wasted and much longer gaming sessions. How can the DM tell players that a room’s unimportant and that they shouldn’t linger … Read more