RPG Map: Private Chapel & Secret Dock

Secret Dock for the City's Father RPG Map DND

Father Ouin-ti the 2nd was always seen as a mysterious fellow, but ever since his disappearance things have become… stranger. The most recent has come after cartographers managed to map his chapel. The Senii Chapel that he was known for giving marathon long private sermons in, has been found to contain a small secret complex … Read more

D&D Map: The Desert Temple

The lower level of a pyramid. Drawn by hand. Used for D&D or Fantasy RPGs

As you head out of Alexandite’s Eastern gatehouse, the Kassan desert begins to stretch out before you for what looks like eternity. The white washed buildings with their fabric awnings give way to sun baked yellow sands. Dune after dune, fills your vision. Separating the yellow from the cloudless blue. The sun beats down. The … Read more

D&D Map: The City’s Sewers

Deep under Alexandite’s feasting halls, her shops selling golden titbits and the elaborate drinking establishments… you’ll find the Okhohli – children of the sewer-streets. While the streets above may be cobbled and swept, down below you must be careful where you tread. Falling into the “city’s veins” is usually the last thing anyone does around … Read more

D&D Map: The City’s Aquifer

A hand-drawn RPG DnD map of City Aquifers

Away from the sweltering heat of the Anasgi sun, the aquifers under the Alexandite city square run cool and crystal clear. They run for miles, from the Doorway of Waters high in the mountains, out into the Kassan desert to the East. Channelled under the city to preserve it from evaporating, these specific tunnels will … Read more

2019 World Building Competition

At the start of the year I was pleasantly surprised that my fantasy RPG Twitter account, @PSJMaps had reached 500 followers. People were enjoying my hand-drawn fantasy maps and my general RPG ramblings I was posting. TL>DR: Jump down and read how to enter. The competition is now closed. Two fabulous winners will now be … Read more

Can a DM tell players that a room’s unimportant?

DMs often create monasteries, mansions and mines that are realistic, but this often lead players into thinking every room is equally as important and must be searched floor to ceiling. This leads to time wasted and much longer gaming sessions. How can the DM tell players that a room’s unimportant and that they shouldn’t linger … Read more