Welcome to my rather comprehensive guide for the best tabletop wargame out there for 15-28mm, Battlegroup! Whether you’re a seasoned veteran or a new player, finding the myriad of special and scenario rules scattered across numerous supplement books can be a pretty daunting or frustrating task. This article was written to be my go-to reference for finding the rules, compiling their location into one accessible place.
Why Collate the Special and Scenario Rules
Well, thanks to a wonderful medical condition, my cognitive and memory functions are a bit naff, some days more than others. For that reason I find having lists of rules or amendments really useful. Also the Battlegroup books don’t have glossaries (Why?!?!)
In the midst of a game I’ve often turned to posting rule clarifications to the Battlegroup Facebook Group, that never fails to return a useful answer very promptly.
Page Numbers but No Rule Description
I was going to make a summary of each special rule itself, noting down the mechanics and how it affects the game, without any historic flavour. But then it kinda just seemed like I was leaking all the rules – so no one would need to buy the books (there’s 99 other reasons why you still should), but eitherway I decided putting the content of the rule was a no-no, so I then thought I would put a rules prompt instead of a description.
Having helpful rules prompt after the name of each rule meant if you forgot what it was, a careful prompt might ease those brain cells back into action. That would work, and would minimise any negative impact for the wonderful authors and publishers.
Then after writing about 25 prompts, and no where near the end of the list, I decided it was such a mammoth task I would just note down the page number!
Man there are a lot of rules
The Importance of Knowing Your Special Rules
Understanding the various special rules is crucial for being good at Battlegroup, plus they’ve been carefully picked to enhance aspects of the game, or reflect certain quality or characteristics of a battle. These rules not only add depth and realism to your games but also offer diverse tactical opportunities.
By knowing these rules, you can enhance your gameplay, devise better effective strategies, and fully immerse yourself in the historical battles that Battlegroup seeks to recreate. That’s one of the ways Battlegroup is so much more nuanced than saying Bolt Action or Flames of War (IMHO).
How to Use My Guide
To help you quickly find the special rules you need, I’ve ltried to list them alongside their campaign or supplement book in which they appear, plus their page number. I just normally hit CTRL+F on the keyboard (Find on Page), then type the name of the special rule. The screen should auto scroll down to each matching entry.
Or just simply scroll through to discover new rules that you might not have encountered before. E.g. Do you know the Banzai Unpinning mechanic, where the Soviet PE-2 (Aircraft) special rules are, or the Rasputita listing?
Most recently I’ve turned to this guide for clarification over Schurzen Plates special rule, which I can never find when I need it.
Special Rules Duplication
Why are some of the rules duplicated, could I not just have listed them from the core rulebook and left duplicates out? Well yes I could have, but with three objections:
- I didn’t know if the authors had tweaked them slightly for latter releases, or campaign specific details. I.e. Is ‘War Weary’ the same in the Rulebook, Fall of the Reich and Pacific War?
- If I was only going to include one source of a Battlegroup rule, I would have to check word for word, if each source was implementing the rule the same. That would have taken a lot more time.
- Lastly, I don’t know what books other people have. If I decide to list the Radio Communications Network rule as being only in the Overlord D-Day book, it doesn’t help you if you only have Tobruk
Scenario and Special Rules Compendium
Some people may find it more useful to use the Google Sheets version of my Battlegroup Rules Glossary.
Rule Name | Book | Page Num |
---|---|---|
1942 Desert Terrain | Torch | 190 |
1943 Northern Tunisia Terrain | Torch | 191 |
6-pdr APDS Ammo | Rulebook | 56 |
6-pdr APDS Ammo | Fall of the Reich | 32 |
Additional Armour | Rulebook | 51 |
Additional Armour | Fall of the Reich | 31 |
Aerosan Vehicles | Rulebook | 71 |
Aimed Fire w/ Armour Piercing Shells | Rulebook | 36 |
Aimed Fire w/ High Explosive Shells | Rulebook | 34 |
Aimed Fire w/ Small Arms & MG (Chapter) | Rulebook | 26 |
Air Attack (Counter) | Rulebook | 50 |
Air Attack (Scenario Stoumont Halt) | Wacht Am Rhein | 67 |
Air Spotter | Torch | 58 |
Air Spotter | Tobruk | 42 |
Air Spotter (3+) | Rulebook | 51 |
Aircraft (Chapter) | Rulebook | 58 |
Aircraft Attack (Counter) | Fall of the Reich | 37 |
Aircraft Availability | Rulebook | 58 |
Aircraft Movement | Rulebook | 19 |
Alarm! | Overlord D-Day | 107 |
Alarm! (Scenario Airborne Assault) | Tobruk | 175 |
Alarm! (Scenario Amphibious Assault) | Pacific War | 135 |
Alles fur Deutschland! | Fall of the Reich | 37 |
Allied Air Superiority | Pacific War | 46 |
Ambush Fire Order | Rulebook | 16 |
Ammo Low (Counter) | Fall of the Reich | 38 |
Ammunition Low (Counter) | Rulebook | 50 |
Ammunition Supplies Low (Scenario Break Out) | Rulebook | 82 |
Amphibious Assault | Overlord D-Day | 110 |
Amphibious Assault (Chapter) | Pacific War | 50 |
Anti-Aircraft Fire (Chapter) | Rulebook | 61 |
Anti-Tank Grenades | Rulebook | 38 |
APDS Ammo | Fall of the Reich | 32 |
Armoured Vehicles and Gun Elevation (Stadtkampf) | Stalingrad | 39 |
Artillery Spotter | Rulebook | 51 |
Artillery Spotter | Torch | 58 |
Artillery Spotter | Tobruk | 42 |
Artillery Support Ammo Low (Counter) | Fall of the Reich | 37 |
Assault Troops | Overlord D-Day | 30 |
Assault Troops | Rulebook | 51 |
Assault Troops | Pacific War | 46 |
Assault Troops | Torch | 58 |
Assault Troops | Tobruk | 42 |
At Close Quarters (Scenario Stadtkampf) | Stalingrad | 43 |
Autocannons (Aircraft Weaponry) | Rulebook | 58 |
Automated 50mm Mortar | Overlord D-Day | 30 |
Auxiliary | Rulebook | 51 |
Auxiliary | Pacific War | 46 |
Auxiliary | Torch | 59 |
Auxiliary | Tobruk | 43 |
Auxiliary (D-Day) | Overlord D-Day | 30 |
Balka | Kursk | 103 |
Bangalore Torpedoes | Overlord D-Day | 28 |
Bangalore Torpedoes | Pacific War | 52 |
Banzai! | Pacific War | 46 |
Banzai! (Counter) | Pacific War | 53 |
Barbed Wire Fence | Wacht Am Rhein | 55 |
Battlefield Engineering (Chapter) | Rulebook | 62 |
Beach Demolitions | Overlord D-Day | 28 |
Beach Demolitions | Pacific War | 52 |
Beach Mines | Overlord D-Day | 28 |
Beach Mines | Pacific War | 51 |
Beach Obstacles | Overlord D-Day | 28 |
Beach Obstacles | Pacific War | 51 |
Beachhead Breakout | Overlord D-Day | 107 |
Beachhead Breakout (Scenario Amphibious Assault) | Pacific War | 135 |
Behind Enemy Lines | Rulebook | 51 |
Behind Enemy Lines | Fall of the Reich | 31 |
Beyond the Call of Duty | Rulebook | 47 |
Beyond the Call of Duty (Counter) | Rulebook | 50 |
Bicycle Movement | Rulebook | 18 |
Bir / Oasis | Tobruk | 118 |
Bled White | Stalingrad | 155 |
Bombe Groupe | Rulebook | 51 |
Bombs (Aircraft Weaponry) | Rulebook | 59 |
Brawura | Rulebook | 51 |
Breakdown (Counter) | Rulebook | 50 |
Breakdown (Counter) | Fall of the Reich | 38 |
Bren Teams | Overlord D-Day | 29 |
Bren Teams | Rulebook | 51 |
Bren Teams | Torch | 59 |
Bren Teams | Tobruk | 43 |
Bridging | Rulebook | 52 |
Bridging | Rulebook | 63 |
Building Occupation Restrictions (Stadtkampf) | Stalingrad | 37 |
Buildings | Tobruk | 118 |
Buildings (Winter) | Rulebook | 71 |
Bunkers and Casemates | Overlord D-Day | 28 |
Bunkers and Casemates | Pacific War | 52 |
Cactus Patch | Torch | 191 |
Causeway of Fear | Overlord D-Day | 113 |
Cavalry Movement | Rulebook | 18 |
Charge! (Banzai) | Pacific War | 46 |
Chaungs | Pacific War | 124 |
Churchill Mobility | Torch | 58 |
Clear Skies (Low Cloud Cover) | Wacht Am Rhein | 28 |
Close Assault Order | Rulebook | 15 |
Close Protection Team | Pacific War | 47 |
Close-Assaulting Buildings (Stadtkampf) | Stalingrad | 38 |
Cluster Bombs (Aircraft Weaponry) | Rulebook | 59 |
Cogongras | Pacific War | 123 |
Collapse! | Fall of the Reich | 34 |
Collapse! (Buildings) | Rulebook | 67 |
Combined Operations | Tobruk | 40 |
Combined Operations (with British or French) | Torch | 56 |
Combined Operations (with Italians or Germans) | Torch | 55 |
Combined Operations (with US) | Torch | 55 |
Command and Control | Wacht Am Rhein | 47 |
Command and Control (Banzai) | Pacific War | 46 |
Command Chaos | Rulebook | 52 |
Communication Checks | Rulebook | 41 |
Communications | Rulebook | 52 |
Communications | Torch | 59 |
Communications | Tobruk | 43 |
Communications Breakdown | Rulebook | 52 |
Communications Breakdown | Pacific War | 47 |
Communications Breakdown | Torch | 57 |
Communications Breakdown | Tobruk | 43 |
Composite Force (Scenario Last Defence of Tobruk) | Tobruk | 140 |
Confusion (Counter) | Rulebook | 50 |
Confusion (Counter) | Fall of the Reich | 38 |
Confusion (Scenario Urban Assault) | Rulebook | 82 |
Confusion (Scenario Urban Assault) | Fall of the Reich | 119 |
Copse/Orchard | Torch | 192 |
Coral Outcrops | Pacific War | 124 |
Cottages | Stalingrad | 41 |
Counter Battery Fire Mission | Rulebook | 45 |
Crop Field | Torch | 191 |
Crop Field | Kursk | 102 |
Crossing the Wadi (Scenario Counter-Attack at Wadi Giaida) | Tobruk | 137 |
Danger Close | Overlord D-Day | 116 |
Dangerous Ground | Rulebook | 19 |
Dawns First Light (Scenario Breaking the Red Line) | Tobruk | 136 |
DD Drive (Duplex Drive) | Overlord D-Day | 27 |
Deep Snow | Rulebook | 70 |
Deep Winter Combat | Rulebook | 70 |
Demolitions | Rulebook | 62 |
Dense Jungle | Pacific War | 122 |
Deployed Guns in Buildings (Stadtkampf) | Stalingrad | 37 |
Desert Dust Clouds | Tobruk | 40 |
Desert Dust Clouds (1942 Only) | Torch | 57 |
Desperate Attack (Scenario Last Defence of Tobruk) | Tobruk | 140 |
Desperate Defence (Scenario Action at Jebel Sherif) | Tobruk | 126 |
Desperate Defence (Scenario Stadtkampf) | Stalingrad | 44 |
Difficult Ground | Rulebook | 19 |
Direct Lay | Pacific War | 47 |
Disembark Order | Rulebook | 15 |
Disembarking | Overlord D-Day | 27 |
Disguise | Wacht Am Rhein | 27 |
Disguise | Rulebook | 52 |
Disheartened Enemy | Fall of the Reich | 31 |
Dispatch | Rulebook | 52 |
Dispatch | Torch | 59 |
Dispatch | Tobruk | 43 |
Dispirited Enemy (American) | Fall of the Reich | 102 |
Dispirited Enemy (Russian) | Fall of the Reich | 89 |
Dive Bombers (Aircraft) | Rulebook | 60 |
Doomed Heroics (Scenario Fall of Seelow) | Fall of the Reich | 144 |
Drainage Ditch | Stalingrad | 42 |
Drenching Barrage | Overlord D-Day | 29 |
Drenching Barrage | Pacific War | 47 |
Drop Canister Objectives (Scenario Airborne Assault) | Tobruk | 175 |
Dud Panzerfausts (Counter) | Fall of the Reich | 38 |
Duel in the Fog | Wacht Am Rhein | 65 |
Duels in The Mist | Wacht Am Rhein | 25 |
Dug in Deep (Scenario The Buff’s Last Stand) | Tobruk | 121 |
Dunes | Tobruk | 118 |
Duplex Drive | Overlord D-Day | 27 |
Duplex Drive | Rulebook | 52 |
Dust Clouds (1942 Only) | Torch | 57 |
Elite | Pacific War | 47 |
Elite (Veteran units only) | Rulebook | 53 |
Elite (Veteran units only) | Torch | 59 |
Elite (Veteran units only) | Tobruk | 43 |
Embark Order | Rulebook | 15 |
Endkampf (Counter) | Fall of the Reich | 37 |
Enemy Captures an Objective (BR System) | Rulebook | 48 |
Enfilading Fire | Overlord D-Day | 110 |
Engineering Order | Rulebook | 16 |
Engineers | Rulebook | 53 |
Engineers | Torch | 59 |
Engineers | Tobruk | 43 |
Entering Buildings | Rulebook | 20 |
Escape to Victory (Scenario Break Out) | Rulebook | 82 |
Evening Gloom (Scenario Last Defence of Tobruk) | Tobruk | 140 |
Excellent Cover (Scenario Ridgeline Assault) | Torch | 192 |
Exiting Buildings | Rulebook | 20 |
Extraordinary Valour | Wacht Am Rhein | 55 |
Extreme Cold and Mechanical Reliability | Rulebook | 71 |
Farm | Torch | 192 |
FG 1250 | Rulebook | 68 |
FG 1250 | Fall of the Reich | 36 |
Fight Damn You | Rulebook | 53 |
Fire and Manoeuvre Order | Rulebook | 15 |
Fire Superiority | Wacht Am Rhein | 55 |
Fire Superiority | Rulebook | 53 |
Fire Superiority | Fall of the Reich | 31 |
Firing at Building Floors (Stadtkampf) | Stalingrad | 37 |
Flanking Force | Kursk | 128 |
Flooded Ground | Overlord D-Day | 113 |
Fogged In (Low Cloud Cover) | Wacht Am Rhein | 28 |
For the Motherland! | Kursk | 125 |
Fortified Buildings (Scenario Last Defence of Tobruk) | Tobruk | 140 |
Forward Air Controllers | Rulebook | 58 |
Frostbite and Demoralised Men | Rulebook | 71 |
Frozen Rivers, Streams and Marshes | Rulebook | 71 |
Gaz-98 (Aerosan Vehicle) | Rulebook | 71 |
General Winter | Rulebook | 70 |
German JU-87D (Aircraft) | Rulebook | 60 |
Germans Low on Fuel | Wacht Am Rhein | 25 |
Get The Hell Outta Dodge | Wacht Am Rhein | 58 |
Glider Landings (Scenario Airborne Assault) | Tobruk | 176 |
Glory of the Emperor | Pacific War | 48 |
Grapple Launchers and Ladders | Overlord D-Day | 28 |
Grenade Booby Traps | Wacht Am Rhein | 55 |
Gun Tows Out of Fuel (Scenario Codeword Oxford) | Tobruk | 123 |
Harassment Barrage | Rulebook | 42 |
Heavy Scrub | Torch | 191 |
Heavy Smoke Screen | Wacht Am Rhein | 45 |
Heavy Snow | Wacht Am Rhein | 42 |
Hidden | Pacific War | 48 |
Hidden Forward Aid Post (Scenario Counter-Attack at Wadi Giaida) | Tobruk | 137 |
High Swell (Scenario Amphibious Assault) | Pacific War | 135 |
High Swell (Tidal Conditions) | Overlord D-Day | 106 |
Horse and Cart Movement | Rulebook | 18 |
Horse Towed Gun Movement | Rulebook | 18 |
Horu | Pacific War | 48 |
Hospital (Scenario Urban Assault) | Rulebook | 82 |
Hospital (Scenario Urban Assault) | Fall of the Reich | 119 |
HVSS | Rulebook | 53 |
HVSS | Fall of the Reich | 32 |
Impassable Terrain | Rulebook | 19 |
Indirect Artillery Fire (Chapter) | Rulebook | 40 |
Indirect Fire and Building Stories (Stadtkampf) | Stalingrad | 37 |
Infantry and Building Floors (Stadtkampf) | Stalingrad | 37 |
Infantry Anti-Tank Weapons | Rulebook | 67 |
Infantry Anti-Tank Weapons | Fall of the Reich | 34 |
Infantry Assaulting Building | Rulebook | 66 |
Infantry Assaulting Building | Fall of the Reich | 34 |
Infantry Close Assault (Chapter) | Rulebook | 30 |
Infantry Close Assault Order | Rulebook | 15 |
Infantry Inside Buildings | Rulebook | 66 |
Infantry Inside Buildings | Fall of the Reich | 34 |
Infantry Movement | Rulebook | 18 |
Infiltration | Wacht Am Rhein | 27 |
Infiltration | Rulebook | 53 |
Into the Big Blue | Tobruk | 40 |
IR Night Fighting Equipment | Fall of the Reich | 35 |
Irrigation Ditch | Torch | 192 |
Japanese Only Anti-Tank Booby Trap (Counter) | Pacific War | 53 |
Japanese Only Artillery Ammo Low (Counter) | Pacific War | 53 |
Jet Fighter | Rulebook | 54 |
Jet Fighter | Fall of the Reich | 32 |
Jungle | Pacific War | 122 |
Jungle Scrub | Pacific War | 123 |
Jungle Track | Pacific War | 124 |
Jungle Trail | Pacific War | 123 |
Kurgan | Kursk | 102 |
Lake / Lagoon | Pacific War | 123 |
Lake/Pond | Kursk | 103 |
Land Mines (Scenario Waltzing Matildas) | Tobruk | 178 |
Landing Craft – Movement & Disembarking | Overlord D-Day | 27 |
Landing Craft – Pinning & Damange | Overlord D-Day | 27 |
Large Buildings | Stalingrad | 42 |
Large Hill | Tobruk | 119 |
Large Outcrop | Tobruk | 118 |
Last Man Standing | Rulebook | 46 |
Lead Scout (Scenario End of the Rat Race) | Fall of the Reich | 118 |
Light Snow | Wacht Am Rhein | 55 |
Limber Order | Rulebook | 15 |
Limited Mortar Ammo (Scenario Waltzing Matildas) | Tobruk | 178 |
Loader Team | Rulebook | 54 |
Loader Teams | Torch | 59 |
Loader Teams | Tobruk | 43 |
Low and Slow | Rulebook | 54 |
Low Cloud Cover | Wacht Am Rhein | 28 |
Low Cloud Cover (Scenario Roadblock at Antoniushof Farm) | Wacht Am Rhein | 45 |
Low on Fuel | Torch | 58 |
Low on Fuel | Tobruk | 41 |
Low on Fuel (Scenario Stadtkampf) | Stalingrad | 44 |
Low Sun (Scenario Codeword Oxford) | Tobruk | 123 |
Low Swell (Scenario Amphibious Assault) | Pacific War | 135 |
Low Swell (Tidal Conditions) | Overlord D-Day | 107 |
Luftwaffe Air Superiority | Rulebook | 54 |
Luftwaffe Air Superiority | Tobruk | 42 |
Luftwaffe Daylight Air Superiority (Scenario Stadtkampf) | Stalingrad | 44 |
Lunge Mines | Pacific War | 48 |
Machine Guns (Aircraft Weaponry) | Rulebook | 58 |
Manhandled Gun Movement | Rulebook | 18 |
Manoeuvre and Fire Order | Rulebook | 15 |
Marsh | Kursk | 103 |
Masters of North African Shores | Torch | 55 |
Medic | Rulebook | 54 |
Medium Buildings | Stalingrad | 41 |
Mill Pond (Scenario Amphibious Assault) | Pacific War | 135 |
Mill Pond (Tidal Conditions) | Overlord D-Day | 107 |
Mine Clearing | Rulebook | 62 |
Mine Dog | Rulebook | 54 |
Mine Strike (Counter) | Rulebook | 50 |
Mine Strike Counter (Scenario Stoumont Halt) | Wacht Am Rhein | 67 |
Mined Sea Obstacles | Overlord D-Day | 28 |
Mined Sea Obstacles | Pacific War | 51 |
Minefields | Rulebook | 63 |
Mist, Dust and Smoke | Wacht Am Rhein | 72 |
Mobile Warfare | Tobruk | 40 |
Mobile Warfare (1942 Only) | Torch | 56 |
Molotov Cocktails | Stalingrad | 40 |
Morale (Chapter) | Rulebook | 46 |
Mortar Spotter | Rulebook | 54 |
Mortar Spotter | Torch | 59 |
Mortar Spotter | Tobruk | 43 |
Motorcycle Troops | Rulebook | 54 |
Motorcycle Troops | Torch | 59 |
Motorcycle Troops | Tobruk | 43 |
Mountain Troops | Torch | 60 |
Movement | Rulebook | 18 |
Movement in Urban Areas | Rulebook | 67 |
Movement in Urban Areas | Fall of the Reich | 34 |
Muddy Ground (Scenario First Encounter at Mashiki) | Pacific War | 130 |
Multiple Autocannon Mounts (AA Weaponry) | Rulebook | 61 |
Multiple Hits | Rulebook | 54 |
Multiple Hits | Fall of the Reich | 32 |
Multiple MG Mounts (AA Weaponry) | Rulebook | 61 |
Multiple Mortar Squads | Pacific War | 48 |
Multiple Rocket Launchers | Rulebook | 43 |
Multiple Turrets | Rulebook | 54 |
Nachtjager | Fall of the Reich | 36 |
Napalm Canisters | Pacific War | 48 |
Narrow Lane (Scenario First Encounter at Mashiki) | Pacific War | 130 |
Native Huts | Pacific War | 123 |
New Infantry Restrictions | Tobruk | 41 |
New Infantry Restrictions (Torch, 1942 only) | Torch | 57 |
New Infantry Restrictions (Torch, 1943 only) | Torch | 58 |
Night Assault (Scenario Stadtkampf) | Stalingrad | 43 |
Night Assault (Scenario Urban Assault) | Rulebook | 82 |
Night Assault (Scenario Urban Assault) | Fall of the Reich | 119 |
Night Fight (Scenario St Edouard Sanatorium) | Wacht Am Rhein | 69 |
Night Fighting | Overlord D-Day | 116 |
Night Fighting | Rulebook | 68 |
Night Fighting | Fall of the Reich | 35 |
Nikaku | Pacific War | 48 |
NKL-16 (Aerosan Vehicle) | Rulebook | 71 |
No Air Cover (Scenario La Gleize – The Battle of …) | Wacht Am Rhein | 72 |
No Air Cover (Scenario St Edouard Sanatorium) | Wacht Am Rhein | 69 |
No Air Support (Scenario Codeword Oxford) | Tobruk | 123 |
No air Support (Scenario Crossing Stavelot Bridge) | Wacht Am Rhein | 65 |
No Japanese Air Support (Scenario A Bitter Taste of…) | Pacific War | 133 |
No PRTPs (Scenario Ridgeline Assault) | Torch | 192 |
Not One Step Back | Rulebook | 54 |
Nullah | Pacific War | 124 |
Oasis | Tobruk | 118 |
Obstacles | Rulebook | 19 |
Off-Table 88 Fire | Kursk | 121 |
Off-Table 88 Fire (Scenario Crossing The Hauptgraben) | Fall of the Reich | 138 |
Off-table gun (Scenario Crossing Stavelot Bridge) | Wacht Am Rhein | 61 |
Officer | Torch | 60 |
Officer | Tobruk | 44 |
Officier orders | Rulebook | 12 |
Officier orders | Rulebook | 55 |
Offshore Mines | Overlord D-Day | 28 |
Offshore Mines | Pacific War | 51 |
On to Berlin (Scenario Fall of Seelow) | Fall of the Reich | 144 |
One Man Turret | Rulebook | 55 |
One Man Turret | Torch | 60 |
One-Man Turret | Overlord D-Day | 30 |
One-Man Turret | Pacific War | 48 |
Open Fire! (Chapter) | Rulebook | 22 |
Open Fire! Order | Rulebook | 15 |
Orders | Rulebook | 15 |
Orders and Officier | Rulebook | 12 |
Orders, Issuing | Rulebook | 14 |
Orders, Reaction | Rulebook | 13 |
Other Bombs (Aircraft Weaponry) | Rulebook | 59 |
Out of Fuel (Counter) | Fall of the Reich | 38 |
Out-Scouted (BR System) | Rulebook | 48 |
Overcast (Low Cloud Cover) | Wacht Am Rhein | 28 |
Overrunning Deployed Guns | Rulebook | 20 |
Oxford Order (Scenario Codeword Oxford) | Tobruk | 123 |
Paddy Fields | Pacific War | 124 |
Panzer Ace | Rulebook | 55 |
Panzermarsch! | Rulebook | 55 |
Panzermarsch! (1942 only) | Torch | 58 |
Panzermarsch! (1942 only) | Tobruk | 42 |
Parachute Landings (Scenario Airborne Assault) | Tobruk | 176 |
Paratroops | Tobruk | 42 |
Park | Stalingrad | 42 |
Pinned / Rout Surrender | Rulebook | 46 |
Plantation | Pacific War | 124 |
Portee’d Guns | Torch | 58 |
Portee’d Guns | Tobruk | 42 |
Pre-Registered Target | Rulebook | 44 |
Preliminary Naval Bombardment | Overlord D-Day | 110 |
Prokhorovka Mega-Game | Kursk | 112 |
PTAB (Aircraft Weaponry) | Rulebook | 60 |
Pursuit (Scenario Delaying Action) | Rulebook | 79 |
Pursuit (Scenario Delaying Action) | Fall of the Reich | 115 |
Quagmire (Scenario Crossing The Hauptgraben) | Fall of the Reich | 138 |
Quagmire (Scenario Forlorn Hope at Sachsendorf) | Fall of the Reich | 136 |
Radio Communications Network | Overlord D-Day | 30 |
Radio Communications Network | Rulebook | 55 |
Radio Communications Network | Pacific War | 48 |
Radio Communications Network | Tobruk | 44 |
Radio Link Vehicle | Rulebook | 55 |
Radio Link Vehicle | Fall of the Reich | 32 |
Raiding Force | Tobruk | 42 |
Rail Lines | Stalingrad | 41 |
Railway Line | Torch | 192 |
Railway Line | Kursk | 103 |
Railway Line as Cover (Scenario Stoumont Halt) | Wacht Am Rhein | 67 |
Rally | Rulebook | 16 |
Rally (BR System) | Rulebook | 48 |
Rasputita (Scenario The Hard Road) | Rulebook | 83 |
Re-Arm Order | Rulebook | 16 |
Re-supply | Rulebook | 55 |
Re-Supply | Tobruk | 44 |
Reaction Orders | Rulebook | 13 |
Recover Order | Rulebook | 16 |
Recovery | Rulebook | 55 |
Recovery | Torch | 60 |
Recovery | Tobruk | 44 |
Red Shines the Sun (Scenario Airborne Assault) | Tobruk | 175 |
Refugees | Rulebook | 69 |
Refugees | Fall of the Reich | 35 |
Refugees (Scenario Urban Assault) | Rulebook | 82 |
Refugees (Scenario Urban Assault) | Fall of the Reich | 119 |
Reinforced Foxholes | Wacht Am Rhein | 55 |
Reinforcements Cancelled (Scenario Breaking the Red Line) | Tobruk | 136 |
Reluctant Virgin (Scenario First Encounter at Mashiki) | Pacific War | 130 |
Remnants (Scenario Stadtkampf) | Stalingrad | 44 |
Remote Control Demolition Vehicles | Rulebook | 63 |
Repair Order | Rulebook | 16 |
Request Artillery Fire Order | Rulebook | 16 |
Reserve Move Order | Rulebook | 16 |
Restricted 90mm AP Ammo (Scenario Stoumont Halt) | Wacht Am Rhein | 67 |
Restricted-West | Rulebook | 55 |
Restricted-West | Fall of the Reich | 32 |
Resupply | Torch | 60 |
Resupply Truck (Scenario Codeword Oxford) | Tobruk | 123 |
Return to Base (Aircraft) | Rulebook | 47 |
Reversing (Vehicles) | Rulebook | 20 |
Ridges | Tobruk | 119 |
Roadblock (Scenario End of the Rat Race) | Fall of the Reich | 118 |
Roads and Tracks | Tobruk | 118 |
Rock Outcrop | Torch | 192 |
Rockets (Aircraft Weaponry) | Rulebook | 59 |
Rocky Climb (Scenario Ridgeline Assault) | Torch | 192 |
Rocky Ground | Tobruk | 118 |
Rounds on the Way! | Rulebook | 55 |
Rounds on the Way! | Pacific War | 48 |
Rounds on the Way! | Tobruk | 42 |
Rubble Piles | Stalingrad | 41 |
Ruined Fortress | Tobruk | 119 |
Runners | Rulebook | 55 |
Runners | Torch | 60 |
Runners | Tobruk | 44 |
Running on Vapours | Wacht Am Rhein | 72 |
Russian Bed-Spring Armour | Rulebook | 56 |
Russian Bed-Spring Armour | Fall of the Reich | 32 |
Schurzen Plates | Rulebook | 37 |
Scout | Rulebook | 56 |
Scout | Torch | 60 |
Scout | Tobruk | 44 |
Scratch Crew (Scenario Waltzing Matildas) | Tobruk | 178 |
Seaborne Artillery | Overlord D-Day | 27 |
Seaborne Artillery | Pacific War | 50 |
Senior Officer | Rulebook | 56 |
Senior Officer | Torch | 60 |
Senior Officer | Tobruk | 44 |
Senior Officer Destroyed (BR System) | Rulebook | 48 |
Set-Piece Attack (Scenario Ridgeline Assault) | Torch | 192 |
Setting Buildings on Fire | Stalingrad | 41 |
Shotguns | Pacific War | 49 |
Signals Intelligence | Tobruk | 105 |
Ski Troops | Rulebook | 56 |
Ski-Troops | Rulebook | 71 |
Small Arms Inside Buildings (Stadtkampf) | Stalingrad | 39 |
Small Hill | Tobruk | 119 |
Small Outcrop | Tobruk | 118 |
Sniper Scout | Rulebook | 56 |
Sniper Scout | Torch | 61 |
Sniper Scout | Tobruk | 44 |
Snowfall | Wacht Am Rhein | 47 |
Soft Sand | Overlord D-Day | 28 |
Soft Sand | Pacific War | 52 |
Soft Sand | Tobruk | 118 |
Soviet PE-2 (Aircraft) | Rulebook | 60 |
Sperber | Rulebook | 68 |
Sperber | Fall of the Reich | 35 |
Spooked (Wild Rumours) | Wacht Am Rhein | 25 |
Spotting Over the Ridgeline (Scenario Ridgeline Assault) | Torch | 192 |
Stadtkampe (Chapter) | Stalingrad | 36 |
Stal! Stal! Stal! | Rulebook | 56 |
Starting Fires | Stalingrad | 41 |
Storage Tank | Stalingrad | 42 |
Stream / Irrigation Ditch | Torch | 192 |
Street Fighting (Chapter) | Rulebook | 66 |
Street Fighting (Chapter) | Fall of the Reich | 33 |
Street Fighting (Scenario Urban Assault) | Fall of the Reich | 119 |
Street Fighting Days (Scenario Stadtkampf) | Stalingrad | 43 |
Stuka Symphony (Scenario Breaking the Blue Line) | Tobruk | 138 |
Suicidal Bravery (Banzai) | Pacific War | 46 |
Supply Dumps (Scenario Gun Lines at Fort Airente) | Tobruk | 139 |
Suppressing / Area Fire (Chapter) | Rulebook | 24 |
Swamp / Morass | Pacific War | 123 |
Swimming Infantry | Overlord D-Day | 28 |
Swimming Infantry | Pacific War | 50 |
T-34 Mobility | Rulebook | 57 |
Tactical Co-Ordination (BR System) | Rulebook | 48 |
Tactical Co-Ordination Order | Rulebook | 16 |
Tank Onslaught | Kursk | 112 |
Tank Riders | Rulebook | 20 |
Targeting Buildings | Rulebook | 67 |
Targeting Buildings | Fall of the Reich | 34 |
Targeting Infantry Inside Buildings | Rulebook | 66 |
Targeting Infantry Inside Buildings | Fall of the Reich | 34 |
Tatakai! | Pacific War | 71 |
Terrain Effects | Rulebook | 19 |
The Fog of War (Scenario Crossing Stavelot Bridge) | Wacht Am Rhein | 65 |
The Point (Scenario Holding the Point) | Pacific War | 128 |
Tidal Conditions | Overlord D-Day | 106 |
Tidal Conditions (Scenario Amphibious Assault) | Pacific War | 135 |
Time is Pressing (Scenario Ambush at Ligneuville) | Wacht Am Rhein | 58 |
Time is Pressing (Scenario Crossing Stavelot Bridge) | Wacht Am Rhein | 61 |
Time is Pressing (Scenario Roadblock) | Wacht Am Rhein | 43 |
Time on Target Barrages | Overlord D-Day | 29 |
Time on Target Barrages | Rulebook | 57 |
Timed Airstrike | Rulebook | 45 |
Timed Barrages | Rulebook | 44 |
To the Last Bullet (Scenario Das Hexenkessel) | Rulebook | 81 |
To the Last Bullet (Scenario Das Hexenkessel) | Fall of the Reich | 117 |
To the Last Man | Pacific War | 49 |
Tobruk Tanks Regrouping (Scenario Breaking the Blue Line) | Tobruk | 138 |
Tombs | Pacific War | 124 |
Top Speed Order | Rulebook | 15 |
Top-Down Attacks (Stadtkampf) | Stalingrad | 39 |
TOT (Time on Target Barrages) | Overlord D-Day | 29 |
TOT (Time on Target Barrages) | Rulebook | 57 |
Track | Kursk | 103 |
Transport Withdraw | Rulebook | 20 |
True Grit | Tobruk | 54 |
True Grit (Scenario The Buff’s Last Stand) | Tobruk | 121 |
Tunisian Special Rules | Torch | 191 |
Tunisian Terrain | Torch | 190 |
Uhu | Rulebook | 68 |
Uhu | Fall of the Reich | 36 |
Unarmed | Pacific War | 49 |
Under Air Attack (BR System) | Rulebook | 48 |
Under Flamethrower Attack (BR System) | Rulebook | 48 |
Understrength (Scenario A Bitter Taste of…) | Pacific War | 133 |
Unique | Rulebook | 57 |
Unlimber Order | Rulebook | 15 |
Unmarked Minefield | Overlord D-Day | 113 |
Unpinning (Banzai) | Pacific War | 46 |
Unreliable | Rulebook | 57 |
Unreliable | Torch | 61 |
Unreliable | Tobruk | 44 |
Ura! Ura! | Rulebook | 57 |
Urban Combat (Street Fighting) | Rulebook | 66 |
US Air Support (Scenario First Encounter at Mashiki) | Pacific War | 130 |
US Communication Breakdown (Scenario A Bitter Taste of…) | Pacific War | 133 |
USS Carmick | Overlord D-Day | 110 |
Vampir | Rulebook | 68 |
Vampir | Fall of the Reich | 36 |
Vehicle Movement | Rulebook | 18 |
Vehicle Passengers | Rulebook | 20 |
Vehicle Recovery | Rulebook | 63 |
Vehicle Repair | Rulebook | 57 |
Vehicle Repair | Torch | 61 |
Vehicle Repair | Tobruk | 44 |
Vehicle Repairs | Rulebook | 63 |
Vehicle Reversing | Rulebook | 20 |
Vehicle Wear and Tear | Torch | 57 |
Vehicle Wear and Tear | Tobruk | 40 |
Village | Torch | 192 |
Voluntarily Leaving the Table | Rulebook | 49 |
Wadi | Tobruk | 118 |
War Weary | Rulebook | 57 |
War Weary | Fall of the Reich | 32 |
War Weary | Pacific War | 49 |
Wear and Tear | Torch | 57 |
Wild Rumours | Wacht Am Rhein | 25 |
Wir sind Rommels Soldaten | Tobruk | 105 |
Wire Communications | Rulebook | 57 |
Wire Communications | Torch | 61 |
Wire Communications | Tobruk | 44 |
Wreck | Stalingrad | 42 |
Wrecks | Kursk | 103 |
Well done for getting down the page this far. That’s almost 600 rules listed above.
Is This all The Special Rules?
No, sadly this isn’t all the rules yet. Currently I’m a few books short, but if the funds become available, I’ll be sure to get them and update the rules page number table above. If you think this guide is a good resource, bookmark it, share it, and if you can, please drop a few quid over to me via Kofi (link, somewhere on the page).
Specifically I know I’m missing the new Bagration Book, Market Garden, Spring Awakening, West Wall and Beyond the Beaches.
What about House Rules
So my blog post about custom house rules seems to get a lot of traffic and a fair few positive comments or nudges. If you want to read about my Battlegroup House Rules, you can checkout the link. It includes:
- Custom Minefields
- Mortar Smoke Screens
- Tall Buildings mechanics
- Hidden Units
- … and much more
Special Rules Compendium Conclusion
By compiling all the special and scenario rules from the Battlegroup supplements I own, into one place, I hope it makes your gaming experience smoother and more enjoyable. Whether you’re stuck on games night, preparing for an upcoming battle or just curious about the wealth of rules available, this guide hopefully helps you out.
Remember, the key to any of us mastering Battlegroup and getting 100% out of it, lies in understanding the majority of these rules (and how they can be leveraged to our advantage!) Keep this guide handy as a quick reference during your games, and may your battles be both strategic and historically rich.
Happy wargaming!