Eve Online: Few Weeks In!

Eve Online: Few Weeks In!

As of late there have been several days of considerable Eve playing. These nights have seen much diversification since my earlier posts of Eve Beginner Steps and Eve Mining for Beginners. This recent explosion of Eve playing has been caused primarily by a few more free evenings, a brand new GTX 960 graphics card… and mild game addiction.

Since those earlier posts I have now started salvaging, more complex mining, pirate hunting and cosmic anomaly scanning.

Below are a series of shots taken over the last few nights of gaming, showing the different situations I’ve ended up in.

Eve Online: Laser Combat

Now we’ve got a Coercer destroyer and we know how to use it! Managing the capacitor has taken a while, but we’re getting there and its causing wakes across space. We’re now collecting rewards for ridding space of nasty pirates and scum…
Eve Online: Taking damage!

It does however mean we’re taken some pretty heavy hits amongst what seems like fierce fighting.

Eve Online: Going Head to Head

Sometimes it pays to get up close and personal with your prey. 150 meters will probably do it

“Commander to chief weapons officer – fire at will!”

Eve Online: Space Stations

More battles mean more damage and scratches to our shiny ship. This means we visit a lot more space stations for quick repairs and capacitor charging.

In this image above we’re flying about in our new Magnate class ship. This one is specifically fitted out for searching space for any cosmic anomalies or strange signatures. We have a probe launcher, some salvaging units, as well as a data and a relic analyser.

So far we’ve cracked quite a few relic ships and found a moderate level of income from it, but nothing yet compelling to keep at it for much longer.

Eve Online: Scanning and Proving Space The crazziness of scanning for anomalies. Lots of circles and symbols.

Slowly getting the hang of it I think.

Eve Online: Moon Bases

One thing I have learnt is to use the comparison tool extensively when buying components.

I found I had a shield re-charger, but whenever I had it on it was bleeding my capacitor dry within 20 seconds. This unfortunately means my Coercer guns also go offline as they’re all energy turrets.

However after using the comparison tool to find one with less draw on the capacitor, I found a similar shield re-charger to the one I had but with an added 20-30% more re-charge for the same capacitor consumption. Using this means I need it on less than beforehand (as its recharging the shield quicker).

Which in turn means I need to use it less, therefore depleting the capacitor less frequently.



Eve Online: Magnate Frigate


Needless to say though, it is a constant arms race.

You buy better modules, laser units and hull upgrades.

You take on bigger threats.

You’re no longer as strong as you need to be.

You buy more modules, more laser units and even more hull upgrades.

Eve Online: More Laser Shooting

I’ve also learnt the very important part of Eve Online combat, that is warping-the-hell-outta-there!

This screenshot was from a time I cut it a little bit finer than usual. 57% hull remaining after my shields and armour had been blown away.


Eve Online: More DamageA simple re-fit and we were back in the fray, shooting more lasers and killing more reds.

Maybe its time for some more modules, laser units and hull upgrades.



Eve Online: Mining for Beginners

Eve Online: Mining for Beginners


So my time with Aura has come to a quick end, however I feel like she’ll be around again at some point. Her last action directed me over to the Royal Amarr Institute in Pasha VII, where I had a selection of agents ready to train me up.

I’ve chosen the rather scary looking Zidah Arvo to teach me the ways of industry.

Our first mission was easy enough, equip a new mining laser and head out to a specific way point to mine some veldspar. This seems to be the common ‘metal’ used in Eve, so I’m guessing I’m going to be mining a lot of this in my time here.

Her second mission she gave me was practically the same, but with less guidance as before, and with the added challenge of processing the ore into tritanium afterwards.

Needless to say, with my comment about being disorientated in my last post, without proper (read; easy) navigational guidance I couldn’t find the blasted asteroids. I had found my way to an asteroid belt, but no asteroids were showing up. Surely the classification of an asteroid belt is that it contains big lumps of rocks. Alas on my third jump to a asteroid belt I stumbled across a huge collection of them.

Not only was I able to find veldspar, but the asteroids I’d discovered were highly concentrated veldspar… whatever that means.


I passed the few minutes waiting time, while my lasers did their mining bit, visually exploring the system I was in. A much bigger ship, with a few smaller ones alongside, were hammering several other asteroids nearby. Even with my PC running Eve Online at fairly basic graphics, it was still visually stunning.

On return to the Institute, I quickly reprocessed my new ore into the more useful material tritanium. Scary ol’ Zidah was very happy with this; giving me a bunch of spacey credits and even a new ship. A Venture. In industrial yellow!


I fit out the new ship with my mining laser, my gatlin pulse laser and my small repair module… before heading back out on my own to mine me some more ore.

10 minutes or so later, with a belly half full (or thereabouts) of ore, I come back for some re-processing and to cash my first paycheck. What Zidah doesn’t know wont hurt her.

The reprocessing screen shows me something interesting…


The 9K units of ore on the left can be converted into the 2K units of tritanium on the right, however the sale price of both stashes is 161,000 and 116,000ISK respectively.

So by reprocessing my ore I actually manage to devalue my cargo. Why, because I’m rubbish and I’m being taxed basically!


The station looks like its taking about a 4.5% cut for tax purposes, so I’m only converting the goods at 47% efficiency. If I were a bit more trained up I’d hopefully get a better conversion rate, and therefore a higher ROI.

I decide to hang onto the ore.

Zidah then gets me to use some blue prints, enabling me to make some civilian afterburners. Nothing too difficult about this, but it begins my journey into manufacturing goods and items.

I notice the afterburners sell for 140K, for only a handful of tritanium. This could be an easy way to make a fortune I naively think. Sadly though, after the training mission is over I lose the ability to make any more after burners.


Can’t be destabilising the economy just yet I suppose :)